The following experience table is for Warriors and Sorcerors, although I'd assume that it would also apply to Rogues since Blizzard seems to have worked hard at balancing the classes. I haven't got the xp for all levels, but the changed ones are in green.
Experience Table:
Level | Xp Required |
---|---|
1 | 0 |
2 | 2000 |
3 | 4620 |
4 | 8040 |
5 | 6104 |
6 | 18258 |
7 | 25712 |
8 | 30341 |
9 | 48090 |
10 | 73826 |
11 | 111143 |
12 | 165253 |
13 | 243713 |
14 | 357481 |
15 | 522444 |
16 | 761641 |
17 | 1108476 |
18 | 1611388 |
19 | 2340610 |
20 | 3397982 |
21 | 4931172 |
22 | 7154298 |
23 | 10377831 |
24 | 15051954 |
25 | 5459523 |
Warriors are the hack and slash characters of Diablo. While they do have access to wizard spells, they are quite weak in this area, concentrating more on hand to hand combat and staying power.
Warrior Attributes:
Attribute | Starting Value | Maximum Base Value |
---|---|---|
Strength | 30 | 250 |
Magic | 10 | 50 |
Dexterity | 20 | 60 |
Vitality | 25 | 100 |
Warrior Statistics:
Name | Related Attribute | Starting Value | Gain per level | Gain per point | Formula |
---|---|---|---|---|---|
Life | Vitality | 70 | Vit/5 | 2 | - |
Mana | Magic | 10 | Mag/10 | 1 | - |
Hit % | Dexterity | 60% | - | - | Dex/2 +50% |
Damage Bonus | Strength | 0 | - | - | +[(Str*Lvl)/100] |
Natural Ac | Dexterity | 4 | - | - | Dex/5 |
Skills:
Item repair: In exchange for a 10% decrease in durability, round up?, 0-1, +1/lvl? points repaired
Starting Items:
Short Sword
Buckler (3)
Sorcerors are the intellectual spell throwing characters of Diablo. They rely on long distance damaging spells to survive in combat. They are quite incompetent at hand to hand fighting and die really easily, but for those with the patience and skill to build a high level sorceror, the rewards outweigh that of other classes. You start out with a 3rd level firebolt and a staff of lightning with six charges, but no armor. With your twenty life, this means that you will have to be careful in combat, managing your resources so that your mana lasts long enough to get you to the next level, where both life and mana get recharged.
Sorceror Attributes:
Attribute | Starting Value | Maximum Base Value |
---|---|---|
Strength | 15 | 45 |
Magic | 35 | 250 |
Dexterity | 15 | 85 |
Vitality | 20 | 80 |
Starting AC | 3 |
Sorceror Statistics:
Name | Related Attribute | Starting Value | Gain per level | Gain per point | Formula |
---|---|---|---|---|---|
Life | Vitality | 30 | Vit/10 | 1 | - |
Mana | Magic | 70 | Mag/? | 2 | - |
Hit % | Dexterity | 46% | - | - | Dex/2 +39% |
Damage Bonus | Strength | 0 | - | - | +[(Str*Lvl)/100] |
Natural Ac | Dexterity | 3 | - | - | Dex/5 |
Skills:
Staff Recharge
Starting Items:
Short Staff of Charged Bolt
Firebolt (Level 2)
Rogue Attributes:
Attribute | Starting Value | Maximum Base Value |
---|---|---|
Strength | 20 | 55 |
Magic | 15 | 70 |
Dexterity | 30 | 250 |
Vitality | 20 | 80 |
Rogue Statistics:
Name | Related Attribute | Starting Value | Gain per level | Gain per point | Formula |
---|---|---|---|---|---|
Life | Vitality | ? | Vit/? | +1 | - |
Mana | Magic | ? | Mag/? | +1 | - |
Hit % | Dexterity | ? | - | - | Dex/?% |
Damage Bonus | Strength | 0 | - | - | +? |
Natural AC | Dexterity | 6 | - | - | Dex/5 |
Stats:
Skills:
Trap Disarm
Starting Items:
Bow